Football is football. Different schemes do the same things with different tweaks. Shotgun spread RPOs utilize short quick passes to do what our run game did with options and tosses etc. What scheme is run doesn’t really matter imo. I’ve said repeatedly that there are many different ways to skin the cat. How well a coordinater preps for opponents, calls plays in game, and adjusts in game is what makes an offense great, good, mediocre, or bad (talent on hand being a big ingredient in level of success).
Our last play caller was deemed by most to be very good at those things with available talent. We will see how good P does. I don’t see anything ground breaking in what he’s done prior but he certainly appears to be a capable OC.
What makes an offense elite? A combination of good calls and good talent. What makes an offense exciting? Big plays. Regardless of scheme big plays and scores make an O exciting imo whether garnered through run plays or pass plays.
Most other preferences on scheme boils down to personal tastes. Some like a finesse game where players are spread out more and OL play patty cake. I prefer a more downhill run oriented scheme with drive blocks and cuts getting defenders on their asses. Regardless of preference any scheme that succeeds should be appreciated. Winning ain’t easy.