ilovetheoption
Helluva Engineer
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If this is the wrong forum, or if you just DGAF, that's fine, please feel free to delete.
ANYHOW, my brother was recently promoted to head coach at his high school on the west coast. Although I live in DC, he has asked me to plan the running game portion of his offense, soup to nuts. Concept, playbook, game planning, post game lessons learned from gamefilm, etc. He's got the following constraints.
1) Wants to operate primarily out of the I (pro or twins) and 4 wide gun (they were a gun/zone running team last year, he's moving them to a gap scheme)
2) No Triple option (he can't teach the dive read, and I'm a coast away)
3) He retains veto authority
4) Running game has to integrate nicely with passing game (which he'll be in charge of)
I'd love to get your guys' thoughts, insights as the season goes by.
So far:
1) I've asked him to implement a "wings" formation. Like Paul Johnson, but with the Tailback set further back, and the wingbacks are HBack types (realistically, it's the TE and the FB, from when the team is in the I formation). So it's really closer to an Ace/Detroit set with the TE's stepped back. This means we can present 4 verticals at the snap, but can easy shuffle motion to I formation (not arc motion like GT), and it's also really easy to get into I Strong/I Weak and unbalance the line but motioning one of the wings all the way across the formation. It also make it easier to flex guys out into bunch formations, twins, etc.
For branding purposes, we're calling those positions S and B (Super-back and Bat-back) (it's much more fun than (left Hback and right Hback).
2) Out of I (and wings) we're going to run
To Strong:
Power
Counter Trey
Dive (Fullback to A-gap)
Dive Follow (Bob Davie's QB duck )
Dive Option (called double option, nebraska style, FB tries to get the SS)
Lead/ISO (we're calling it Lead)
Wham
Load Option
Toss
Belly G (playside guard pulls outside and kicks the D gap out)
Midline (not option, just a quick fb pop)
To weak:
Counter
Kick Weak (just power to weak, but didn't want to call it power and confuse the kids)
Lead Weak
Dive Weak
Speed Option
3) Out of Gun we're going to run
Inside Zone
Outside Zone
Backside Read option
Veer invert
Lead QB Draw
Speed Option
4) Passing game out of Run will include a lot of P80/P90 (rollout passing game based on Power look, where the fulback instead of kicking becomes the flat receiver and you run a lot of TE/Z combo routes, and every play give the QB the option to tuck and run if it's there.
I'd love your guys thoughts/questions (if only as a way to keep in touch with a fanbase I have come to enjoy )
(no i will not be telling you what school it is, lol)
ANYHOW, my brother was recently promoted to head coach at his high school on the west coast. Although I live in DC, he has asked me to plan the running game portion of his offense, soup to nuts. Concept, playbook, game planning, post game lessons learned from gamefilm, etc. He's got the following constraints.
1) Wants to operate primarily out of the I (pro or twins) and 4 wide gun (they were a gun/zone running team last year, he's moving them to a gap scheme)
2) No Triple option (he can't teach the dive read, and I'm a coast away)
3) He retains veto authority
4) Running game has to integrate nicely with passing game (which he'll be in charge of)
I'd love to get your guys' thoughts, insights as the season goes by.
So far:
1) I've asked him to implement a "wings" formation. Like Paul Johnson, but with the Tailback set further back, and the wingbacks are HBack types (realistically, it's the TE and the FB, from when the team is in the I formation). So it's really closer to an Ace/Detroit set with the TE's stepped back. This means we can present 4 verticals at the snap, but can easy shuffle motion to I formation (not arc motion like GT), and it's also really easy to get into I Strong/I Weak and unbalance the line but motioning one of the wings all the way across the formation. It also make it easier to flex guys out into bunch formations, twins, etc.
For branding purposes, we're calling those positions S and B (Super-back and Bat-back) (it's much more fun than (left Hback and right Hback).
2) Out of I (and wings) we're going to run
To Strong:
Power
Counter Trey
Dive (Fullback to A-gap)
Dive Follow (Bob Davie's QB duck )
Dive Option (called double option, nebraska style, FB tries to get the SS)
Lead/ISO (we're calling it Lead)
Wham
Load Option
Toss
Belly G (playside guard pulls outside and kicks the D gap out)
Midline (not option, just a quick fb pop)
To weak:
Counter
Kick Weak (just power to weak, but didn't want to call it power and confuse the kids)
Lead Weak
Dive Weak
Speed Option
3) Out of Gun we're going to run
Inside Zone
Outside Zone
Backside Read option
Veer invert
Lead QB Draw
Speed Option
4) Passing game out of Run will include a lot of P80/P90 (rollout passing game based on Power look, where the fulback instead of kicking becomes the flat receiver and you run a lot of TE/Z combo routes, and every play give the QB the option to tuck and run if it's there.
I'd love your guys thoughts/questions (if only as a way to keep in touch with a fanbase I have come to enjoy )
(no i will not be telling you what school it is, lol)