Jolly Good Fellow
Personally, I thought the most interesting part of the article was regarding the offense versus teams that average allowing 4 yards or less per carry. In those games last year, we were 1-5.
To me that isn't surprising and is one of my two primary criticisms of the offense: unlike more "balanced" teams, if you're facing a team that is very strong against the run, I don't believe we have a sophisticated enough passing attack to be able to throw the ball if our running game is shut down.
Our passing attack is based off the run and shoot, which as far as I know only one coach (June Jones) still uses the standard run and shoot at this level. The Switch concept in particular is a beast in the play action game, as the routes ran by the A-back and WR mirror their basic blocking patterns. The CB/Safety gets blocked, blocked, blocked, now all of a sudden their man is releasing and running right by them.
Look at the third link above, and look how complicated one play, "Go", is for the Run and Shoot. Versus various types of coverage (3 deep, 2 deep, man, 2 man under, etc) the reads and even the routes of the receiver change, after the snap. That's why we see so many throws (there was one in the spring game) where the QB expected a receiver to break but didn't. The receivers and the QBs have to be on the same page and read the defense identically. That takes reps and practice which Tech can't do and still be good at the ground game (which takes reps and practice).
This applies to the passing game under center, I have no idea what type of passing game we utilized out of the shotgun/pistol.