Except it isn't. If you don't think your opponent will push to score in that situation then the advantage of killing the clock is less advantageous. Arguing that they could have done it but chose not to being irrelevant is silly. Every down you call a play knowing they could play this but you don't think they will so you think the play call you called is good. That exact dynamic is intrinsic to the game.
But there was no reason to assume that they wouldn’t push to score. Their 1st down play was drawn up to be a quick hitting pass play to the boundary, that would’ve set them up for a drive to score. The pass got batted down at the line, further decreasing their risk/reward assessment. In actuality, they probably had a drive scripted based on the success of that first play, when it failed, they were content on running down the clock and taking their lead to the break.
Then we got called for offsides on 3rd and 8 when they were fine with their lead, so they took another free shot down the field. Had that play connected they would’ve been in/near field goal range with ~45 seconds left and 2 timeouts.
If you’re going to say that arguing that they could have pushed but chose not to being irrelevant is silly, then choosing to say that the call was based on an unknown fact if they were going to push or not is also silly. The fact remains that spiking the ball still had no impact on the outcome, or final score of the game. The fact also remains that it very much
could have. I believe that’s what everyone who says spiking the ball was not advantageous is saying. If UCF has completed their first down play, or their offsides bomb, I believe this is a very story.
3 quality shots is better than 4 rushed shots, especially if those 4 rushed shots become 2 because you have a bad snap on 2nd down because of rushing, leading to a turnover. Our redzone offense has been horrible.
1:20 left on 1st and goal from the 6 yard line is
plenty of time to get 4 quality plays. That’s 20 seconds per play if you keep the clock running the entire time. 20 seconds per play is basically running a standard offense with a little bit of tempo. A normal offense could line up and run the ball 4 times with that much time, comfortably. These types of situations are things that Tech
has to clean up and get better at if we’re going to be a legitimate contender anytime soon. I understand the team is young, and we want them to be composed. But what happens if we’re playing Clemson in Charlotte with a trip to the CFP on the line next year? Will the coaches trust that the team is mature enough to stay composed? Will we have to burn our timeout to set up a 4 play scenario? Would spike the ball and save the timeout at the expense of a shot to score. Those are the questions that will need to be asked in the future.
Once again, this decision didn’t impact the game. But in a game in the very near future, a decision like this
will impact a game, and very well a season. I, personally, think it was a bad decision, regardless of any underlying circumstances that the team may have been experiencing at the time.