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Substitution Pattern & Minutes
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<blockquote data-quote="CuseJacket" data-source="post: 129337" data-attributes="member: 274"><p>I've been clamoring in chats about our substitution pattern and minutes distribution. Here's an article about how <a href="http://www.syracuse.com/orangebasketball/index.ssf/2015/01/syracuse_basketballs_trevor_cooney_chases_25-year-old_acc_record.html#incart_m-rpt-1" target="_blank">Syracuse SG Trevor Cooney is chasing Dennis Scott's ACC record of MPG played</a>.</p><p></p><p>While Syracuse doesn't have much of a choice this year, traditionally speaking I tend to agree with the Boeheim school of thought where you play your best players until they absolutely need to rest. It seems Gregory prefers his guys to be fresh when the clock expires.</p><p></p><p>There's probably a middle-ground, but in any case I don't like playing 9-10 guys under normal circumstances. In doing so you sacrifice minutes from your best players and I also think it prevents guys from getting in a rhythm.</p><p></p><p>The exception to my rule is if you don't have a clear-cut 1st team, you may just be hoping to find a spark to ride out for the game. However even when our guys get hot we don't seem to ride the wave. Of course this is ignoring the fact that not establishing a clear-cut 1st team is a problem in and of itself.</p><p></p><p>What do you all think?</p></blockquote><p></p>
[QUOTE="CuseJacket, post: 129337, member: 274"] I've been clamoring in chats about our substitution pattern and minutes distribution. Here's an article about how [URL='http://www.syracuse.com/orangebasketball/index.ssf/2015/01/syracuse_basketballs_trevor_cooney_chases_25-year-old_acc_record.html#incart_m-rpt-1']Syracuse SG Trevor Cooney is chasing Dennis Scott's ACC record of MPG played[/URL]. While Syracuse doesn't have much of a choice this year, traditionally speaking I tend to agree with the Boeheim school of thought where you play your best players until they absolutely need to rest. It seems Gregory prefers his guys to be fresh when the clock expires. There's probably a middle-ground, but in any case I don't like playing 9-10 guys under normal circumstances. In doing so you sacrifice minutes from your best players and I also think it prevents guys from getting in a rhythm. The exception to my rule is if you don't have a clear-cut 1st team, you may just be hoping to find a spark to ride out for the game. However even when our guys get hot we don't seem to ride the wave. Of course this is ignoring the fact that not establishing a clear-cut 1st team is a problem in and of itself. What do you all think? [/QUOTE]
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