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GT v the Citadel Postgame Press Conference
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<blockquote data-quote="slugboy" data-source="post: 628600" data-attributes="member: 282"><p>Bubble screens aren’t great yardage plays on average, but all we had to do is even attempt to block one player. I can understand not agreeing with play selection. Play execution was a much bigger problem. </p><p>We had players not looking for someone to block, or blocking the wrong person. Football is an 11-on-11 game and we played 9-on-11 because of mistakes. We weren’t prepped well. This game was lost Sunday-Friday.</p><p>You should not give up a sack against an FCS team. Your QB should be able to go easily through their progressions.</p><p>QB decision making was slow again. It shouldn’t have mattered as much yesterday, but passes were thrown late all day long. </p><p>Sure, you can recruit players who already have the skills you need. But when the players don’t have the skills you need, then you teach them. When you don’t, you get beaten </p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="slugboy, post: 628600, member: 282"] Bubble screens aren’t great yardage plays on average, but all we had to do is even attempt to block one player. I can understand not agreeing with play selection. Play execution was a much bigger problem. We had players not looking for someone to block, or blocking the wrong person. Football is an 11-on-11 game and we played 9-on-11 because of mistakes. We weren’t prepped well. This game was lost Sunday-Friday. You should not give up a sack against an FCS team. Your QB should be able to go easily through their progressions. QB decision making was slow again. It shouldn’t have mattered as much yesterday, but passes were thrown late all day long. Sure, you can recruit players who already have the skills you need. But when the players don’t have the skills you need, then you teach them. When you don’t, you get beaten Sent from my iPhone using Tapatalk [/QUOTE]
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