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End of Half Clock Management
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<blockquote data-quote="lv20gt" data-source="post: 747073" data-attributes="member: 2299"><p>I swear people just don't want to even try to consider that there was a reason to do so. </p><p></p><p>So lets look at the "too much time to give UCF" argument. For people who act like this was such an obvious bad call, why then did UCF, with 1:14 and two TOs did UCF not even try to go push it? They took one quick attempt to the sideline, then ran the ball, and let 20 seconds go off the clock. Because being a good up tempo team doesn't mean the two minute offense is that much easier. A two minute offense is much more than just tempo. It's limited playcalling to either get out of bounds or get a first down and if not then an incomplete pass to stop the clock. With the exception of a first down the other two don't lend themselves to the tempo game style, nor does calling a TO to stop the clock. Tempo teams still want to utilize the running game and the short over the middle game because the ball is quicker to spot and so quicker to snap. And with a 14 point lead, the reward for getting a TD likely isn't worth the risk of giving up a TO and giving momentum back, especially if you get the ball to start the second half. All of those are reasons why they made at best a half hearted attempt to score, and why it's not nearly the threat people think. </p><p></p><p></p><p></p><p>Because a timeout has more use than just stopping the clock, which seems like many fans think is it's only purpose. For instance, if we call a play, recognize that the opposing team is in a formation that is good against it, and our TR freshman doesn't look like he's going to change it, it's nice to have a TO in that situation. There are a number of things that could pop up that you'd want a TO to deal with. That is especially true being without your power running RB and two TEs that would normally be a go to in goal to go situations.</p></blockquote><p></p>
[QUOTE="lv20gt, post: 747073, member: 2299"] I swear people just don't want to even try to consider that there was a reason to do so. So lets look at the "too much time to give UCF" argument. For people who act like this was such an obvious bad call, why then did UCF, with 1:14 and two TOs did UCF not even try to go push it? They took one quick attempt to the sideline, then ran the ball, and let 20 seconds go off the clock. Because being a good up tempo team doesn't mean the two minute offense is that much easier. A two minute offense is much more than just tempo. It's limited playcalling to either get out of bounds or get a first down and if not then an incomplete pass to stop the clock. With the exception of a first down the other two don't lend themselves to the tempo game style, nor does calling a TO to stop the clock. Tempo teams still want to utilize the running game and the short over the middle game because the ball is quicker to spot and so quicker to snap. And with a 14 point lead, the reward for getting a TD likely isn't worth the risk of giving up a TO and giving momentum back, especially if you get the ball to start the second half. All of those are reasons why they made at best a half hearted attempt to score, and why it's not nearly the threat people think. Because a timeout has more use than just stopping the clock, which seems like many fans think is it's only purpose. For instance, if we call a play, recognize that the opposing team is in a formation that is good against it, and our TR freshman doesn't look like he's going to change it, it's nice to have a TO in that situation. There are a number of things that could pop up that you'd want a TO to deal with. That is especially true being without your power running RB and two TEs that would normally be a go to in goal to go situations. [/QUOTE]
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