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AJC cruitin article
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<blockquote data-quote="forensicbuzz" data-source="post: 923869" data-attributes="member: 198"><p>I understand what you're saying, but Tech is doing exactly what you suggested. They are taking Liberal Arts majors (History, Literature, Modern Languages, etc.) and standing them on their heads by connecting them to STEM to create STEAM (which is a real thing).</p><p></p><p>STEAM is an integrative approach that builds student interest in science, technology, engineering, arts, and math as it develops a range of important skills. The multidisciplinary nature of STEAM addresses the ISTE Standards and reinvents learning by:</p><p></p><ul> <li data-xf-list-type="ul">Promoting collaboration among educators across disciplines to develop projects or challenges.</li> <li data-xf-list-type="ul">Designing activities that use data to address real-world issues.</li> <li data-xf-list-type="ul">Helping students apply higher-order thinking skills to open-ended problems.</li> <li data-xf-list-type="ul">Allowing students to design and innovate.</li> </ul><p>The STEAM approach fosters innovation, values real-world application, builds content knowledge and provides hands-on learning opportunities for students. With STEAM, educators can capture the imagination and empower students to explore a universe of possibilities.</p><p></p><p>Tech has been doing this since the late 80's.</p></blockquote><p></p>
[QUOTE="forensicbuzz, post: 923869, member: 198"] I understand what you're saying, but Tech is doing exactly what you suggested. They are taking Liberal Arts majors (History, Literature, Modern Languages, etc.) and standing them on their heads by connecting them to STEM to create STEAM (which is a real thing). STEAM is an integrative approach that builds student interest in science, technology, engineering, arts, and math as it develops a range of important skills. The multidisciplinary nature of STEAM addresses the ISTE Standards and reinvents learning by: [LIST] [*]Promoting collaboration among educators across disciplines to develop projects or challenges. [*]Designing activities that use data to address real-world issues. [*]Helping students apply higher-order thinking skills to open-ended problems. [*]Allowing students to design and innovate. [/LIST] The STEAM approach fosters innovation, values real-world application, builds content knowledge and provides hands-on learning opportunities for students. With STEAM, educators can capture the imagination and empower students to explore a universe of possibilities. Tech has been doing this since the late 80's. [/QUOTE]
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