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What is the best scheme for a Tech defense?
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<blockquote data-quote="elwoodgt" data-source="post: 255376" data-attributes="member: 1077"><p>Ok, so we agree that aggressive D is better than bend and break. Now how do we do that?</p><p></p><p>I like the option - and the option works at Tech - because it's smart. It puts the opponent in a bad situation by putting the ball into space. When we make our reads, whatever the defense does is wrong. If they crash the line we run it outside. If they back off to cover the slots we dive. Run well, it's beautiful. Go to YouTube and watch last weeks Navy-Houston game to see what I'm talking about.</p><p></p><p>How do we play defense like that? How can we put the opposing offense in a bad position by blitzing from where they don't expect? How do we confuse QBs by disguising coverages? Is it a scheme issue? </p><p></p><p>I mean, I see us blitz from time to time. But it's never a mystery who the blitzer is, right? You see a linebacker walk up to the line just after the offensive line sets, he pauses till the snap, then tries to rush the gap. That guy is never running free, he always has to beat a blocker.</p><p></p><p>And I see us play zone... and I'm no expert, but it looks like a vanilla 2-deep zone. We never have that guy hanging out in the flats that the QB didn't see till it was too late. Am I wrong? Is there more going on schematically than I can see, and we're just not executing well?</p><p></p><p>What I want to see is blitzing at unexpected times, from unexpected directions. I want to see the defense coordinating the way our offense does, where the whole defense shifts at the snap to send extra pass rushers from one side while the other side picks up the open receivers. I want to see our secondary look like a zone before the snap, and shift to a man free corner blitz at the last second. I want to see the opposing QB call timeout because he doesn't know what the heck we're about to do next.</p><p></p><p>So is that scheme? Or execution? And don't say it's because we don't have the right players yet - the whole reason the option works at Tech is because Paul can succeed with the kind of players the factories turn down.</p></blockquote><p></p>
[QUOTE="elwoodgt, post: 255376, member: 1077"] Ok, so we agree that aggressive D is better than bend and break. Now how do we do that? I like the option - and the option works at Tech - because it's smart. It puts the opponent in a bad situation by putting the ball into space. When we make our reads, whatever the defense does is wrong. If they crash the line we run it outside. If they back off to cover the slots we dive. Run well, it's beautiful. Go to YouTube and watch last weeks Navy-Houston game to see what I'm talking about. How do we play defense like that? How can we put the opposing offense in a bad position by blitzing from where they don't expect? How do we confuse QBs by disguising coverages? Is it a scheme issue? I mean, I see us blitz from time to time. But it's never a mystery who the blitzer is, right? You see a linebacker walk up to the line just after the offensive line sets, he pauses till the snap, then tries to rush the gap. That guy is never running free, he always has to beat a blocker. And I see us play zone... and I'm no expert, but it looks like a vanilla 2-deep zone. We never have that guy hanging out in the flats that the QB didn't see till it was too late. Am I wrong? Is there more going on schematically than I can see, and we're just not executing well? What I want to see is blitzing at unexpected times, from unexpected directions. I want to see the defense coordinating the way our offense does, where the whole defense shifts at the snap to send extra pass rushers from one side while the other side picks up the open receivers. I want to see our secondary look like a zone before the snap, and shift to a man free corner blitz at the last second. I want to see the opposing QB call timeout because he doesn't know what the heck we're about to do next. So is that scheme? Or execution? And don't say it's because we don't have the right players yet - the whole reason the option works at Tech is because Paul can succeed with the kind of players the factories turn down. [/QUOTE]
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