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<blockquote data-quote="OldJacketFan" data-source="post: 249756" data-attributes="member: 304"><p>Found it</p><p></p><p>Rule 4-7</p><p></p><p>ARTICLE 1. ILLEGAL ACTS.</p><p></p><p>A team is not permitted to conserve time inside of one minute of either half by committing any of these acts:</p><p></p><p>(a) a foul by either team that prevents the snap (i.e., false start, encroachment, etc.)</p><p></p><p>(b) intentional grounding;</p><p></p><p>(c) an illegal forward pass thrown from beyond the line of scrimmage;</p><p></p><p>(d) throwing a backward pass out of bounds;</p><p></p><p>(e) spiking or throwing the ball in the field of play after a down has ended, except after a touchdown; or</p><p></p><p>(f) any other intentional foul that causes the clock to stop.</p><p></p><p><em>Penalty: For Illegally Conserving Time: Loss of five yards unless a larger distance penalty is applicable.</em></p><p></p><p>When actions referred to above are committed by the offensive team <strong>while time is in</strong>, officials will run 10 seconds off the game clock before permitting the ball to be put in play on the ready-for-play signal. The game clock will start on the ready-for-play signal. If the offensive team has timeouts remaining, it will have the option of using a timeout in lieu of a 10-second runoff, in which case the game clock will start on the snap after the timeout. The defense always has the option to decline the 10- second runoff and have the yardage penalty enforced, but if the yardage penalty is declined, the 10-second runoff is also declined.</p></blockquote><p></p>
[QUOTE="OldJacketFan, post: 249756, member: 304"] Found it Rule 4-7 ARTICLE 1. ILLEGAL ACTS. A team is not permitted to conserve time inside of one minute of either half by committing any of these acts: (a) a foul by either team that prevents the snap (i.e., false start, encroachment, etc.) (b) intentional grounding; (c) an illegal forward pass thrown from beyond the line of scrimmage; (d) throwing a backward pass out of bounds; (e) spiking or throwing the ball in the field of play after a down has ended, except after a touchdown; or (f) any other intentional foul that causes the clock to stop. [I]Penalty: For Illegally Conserving Time: Loss of five yards unless a larger distance penalty is applicable.[/I] When actions referred to above are committed by the offensive team [B]while time is in[/B], officials will run 10 seconds off the game clock before permitting the ball to be put in play on the ready-for-play signal. The game clock will start on the ready-for-play signal. If the offensive team has timeouts remaining, it will have the option of using a timeout in lieu of a 10-second runoff, in which case the game clock will start on the snap after the timeout. The defense always has the option to decline the 10- second runoff and have the yardage penalty enforced, but if the yardage penalty is declined, the 10-second runoff is also declined. [/QUOTE]
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