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<blockquote data-quote="strong90" data-source="post: 326339" data-attributes="member: 2326"><p>Pure speculation, but I think "simplify" is a misnomer and that the "bend-don't-break" scheme lies at the heart of this. "Don't break" requires a player to account for every possibility (e.g. if this, check this, then this, unless this or...) to achieve a single desired outcome: just don't give up a TD. It avoids risk by keeping everything in front of you and waiting on the play to develop; the real action occurs only after the ball crosses the LOS. It feels slow because you're always backing up and waiting on the other team to make something happen. I suspect the players hate that feeling more than I do. They want to play fast, attack, force the play, and be disruptive, not slowly moon-walk back to their own end-zone. </p><p>Just a hunch, but perhaps the "simplify-for-speed" request is really asking him to loosen the bend-don't-break constraints so they could play more aggressively.</p></blockquote><p></p>
[QUOTE="strong90, post: 326339, member: 2326"] Pure speculation, but I think "simplify" is a misnomer and that the "bend-don't-break" scheme lies at the heart of this. "Don't break" requires a player to account for every possibility (e.g. if this, check this, then this, unless this or...) to achieve a single desired outcome: just don't give up a TD. It avoids risk by keeping everything in front of you and waiting on the play to develop; the real action occurs only after the ball crosses the LOS. It feels slow because you're always backing up and waiting on the other team to make something happen. I suspect the players hate that feeling more than I do. They want to play fast, attack, force the play, and be disruptive, not slowly moon-walk back to their own end-zone. Just a hunch, but perhaps the "simplify-for-speed" request is really asking him to loosen the bend-don't-break constraints so they could play more aggressively. [/QUOTE]
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