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<blockquote data-quote="Southpawmac" data-source="post: 628139" data-attributes="member: 4561"><p>I mean that’s the rule. Never does a running clock go from running to stopped because of penalty. The QB has to know that and that falls on the coach for not making sure he knows the rule. The 10 second runoff was created to penalize teams that would intentionally false starts near the end of the game so they could huddle while the head ref announced the penalty.</p><p></p><p>We took the runoff to save the timeout. I agree with that decision, especially with the sack issues we’ve had. With the play that we called, keeping the timeout also made sense. I think CGC was expecting a snap immediately and either Oliver scores on the option or we call timeout and kick the FG. When he didn’t snap the ball, you have to burn the timeout because if the snap happens at 6 seconds and we don’t score there is a real possibility that time expires and you don’t even get the chance to kick the FG. Still should’ve never come to that.</p></blockquote><p></p>
[QUOTE="Southpawmac, post: 628139, member: 4561"] I mean that’s the rule. Never does a running clock go from running to stopped because of penalty. The QB has to know that and that falls on the coach for not making sure he knows the rule. The 10 second runoff was created to penalize teams that would intentionally false starts near the end of the game so they could huddle while the head ref announced the penalty. We took the runoff to save the timeout. I agree with that decision, especially with the sack issues we’ve had. With the play that we called, keeping the timeout also made sense. I think CGC was expecting a snap immediately and either Oliver scores on the option or we call timeout and kick the FG. When he didn’t snap the ball, you have to burn the timeout because if the snap happens at 6 seconds and we don’t score there is a real possibility that time expires and you don’t even get the chance to kick the FG. Still should’ve never come to that. [/QUOTE]
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