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<blockquote data-quote="RonJohn" data-source="post: 937516" data-attributes="member: 2426"><p>If the goal actually is to keep the game times under 3:30 so as not to interfere with TV scheduling, then not stopping the clock on an incomplete pass until the snap is the only one that would make a real dent. Running clock on 1st down would shave off 3-5 seconds every first down, maybe a couple of minutes per game. The consecutive timeouts and untimed downs are not common, so won't make any difference at all in most games. (Not common as in don't happen in every game, or even every weekend, not that they never happen.) Running clock on incomplete passes would shave off something like 20 seconds on about half of all plays. If there are 120-140 plays in a game, that could be 20 minutes of game time reduction.</p><p></p><p>It appears to me that the actual changes are more apt to increase the time for commercials than to decrease the time length of the game appreciably. The article states that "But even getting those first three changes would drastically alter game length.". I disagree with that. On average I don't think all three of those would reduce the game length by more than 3 minutes on average. Running the clock on incomplete passes would probably take 20 or more minutes off of game length on average. It seems silly to me to concentrate on fine tuning, when incomplete pass game clock stoppage is an order of magnitude larger than all of the other proposals combined.</p></blockquote><p></p>
[QUOTE="RonJohn, post: 937516, member: 2426"] If the goal actually is to keep the game times under 3:30 so as not to interfere with TV scheduling, then not stopping the clock on an incomplete pass until the snap is the only one that would make a real dent. Running clock on 1st down would shave off 3-5 seconds every first down, maybe a couple of minutes per game. The consecutive timeouts and untimed downs are not common, so won't make any difference at all in most games. (Not common as in don't happen in every game, or even every weekend, not that they never happen.) Running clock on incomplete passes would shave off something like 20 seconds on about half of all plays. If there are 120-140 plays in a game, that could be 20 minutes of game time reduction. It appears to me that the actual changes are more apt to increase the time for commercials than to decrease the time length of the game appreciably. The article states that "But even getting those first three changes would drastically alter game length.". I disagree with that. On average I don't think all three of those would reduce the game length by more than 3 minutes on average. Running the clock on incomplete passes would probably take 20 or more minutes off of game length on average. It seems silly to me to concentrate on fine tuning, when incomplete pass game clock stoppage is an order of magnitude larger than all of the other proposals combined. [/QUOTE]
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