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Question about scheme
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<blockquote data-quote="GTsapper" data-source="post: 19338" data-attributes="member: 840"><p>I was talking about this on another board, and it got me to thinking. We all know (and probably hate) that "draw 'em offsides" play CPJ likes to run. Essentially, the first a-back goes in motion and then resets as a halfback just behind and offset the b-back (basically turning the flexbone into a wingbone). Then, the other a-back does the same thing (now a wishbone). Maybe the QB runs a play, maybe the other team jumps... but more than likely CPJ calls timeout and pisses off the whole stadium.</p><p></p><p>Here's my question: why not run this in other situations? Why not motion the first a-back and run a play from the wingbone? Or from the wishbone? To me, it helps a few things.</p><p></p><p>One: it helps defeat the mesh charge. Virginia Tech destroys our offense by attacking the mesh. Then the quarterback has to make an even quicker decision and a young guy like Vad has no idea what to do. Essentially, VT trying to jump the snap on the motion will be an offsides every time they try for it. I know we've done some motion and reset in the past to counter this, but now you can run a play from an unusual formation and confuse the defense.</p><p></p><p>Two: it adds more plays into the fold. I'm not a big fan of the wing or the wishbone, but I am a fan of confusing the hell out of opponents. Doing something like this adds even more counters, sprint options, tosses, sweeps, etc. I could just imagine Bud Foster in the booth losing his mind.</p><p></p><p>Three: it makes that "draw 'em offsides" play actually work. Since we'd be doing this multiple times a game, the other team wouldn't just "know" not to move because we're not going to run a play. Under this scenario, it's 4th and 2.... you're still going to try to jump the snap if you're a defensive tackle, linebacker plugging a gap, etc.</p><p></p><p>Am I crazy? Or does this make sense?</p></blockquote><p></p>
[QUOTE="GTsapper, post: 19338, member: 840"] I was talking about this on another board, and it got me to thinking. We all know (and probably hate) that "draw 'em offsides" play CPJ likes to run. Essentially, the first a-back goes in motion and then resets as a halfback just behind and offset the b-back (basically turning the flexbone into a wingbone). Then, the other a-back does the same thing (now a wishbone). Maybe the QB runs a play, maybe the other team jumps... but more than likely CPJ calls timeout and pisses off the whole stadium. Here's my question: why not run this in other situations? Why not motion the first a-back and run a play from the wingbone? Or from the wishbone? To me, it helps a few things. One: it helps defeat the mesh charge. Virginia Tech destroys our offense by attacking the mesh. Then the quarterback has to make an even quicker decision and a young guy like Vad has no idea what to do. Essentially, VT trying to jump the snap on the motion will be an offsides every time they try for it. I know we've done some motion and reset in the past to counter this, but now you can run a play from an unusual formation and confuse the defense. Two: it adds more plays into the fold. I'm not a big fan of the wing or the wishbone, but I am a fan of confusing the hell out of opponents. Doing something like this adds even more counters, sprint options, tosses, sweeps, etc. I could just imagine Bud Foster in the booth losing his mind. Three: it makes that "draw 'em offsides" play actually work. Since we'd be doing this multiple times a game, the other team wouldn't just "know" not to move because we're not going to run a play. Under this scenario, it's 4th and 2.... you're still going to try to jump the snap if you're a defensive tackle, linebacker plugging a gap, etc. Am I crazy? Or does this make sense? [/QUOTE]
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