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Missed assignments
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<blockquote data-quote="takethepoints" data-source="post: 395463" data-attributes="member: 265"><p>I'm betting that its the quick-shift-before-the-snap style of playing D against us that VT came up with and so many have adopted. </p><p></p><p>They do it to confuse the blocking by forcing our OLs and backs to change their assignments on the fly right before the snap. Sometimes this works, sometimes it doesn't. What I bet (I don't <em>know</em>, of course) is that, even if the wrong player is blocked, a play can work if most of the right ones are. This is largely because D players a) get put in positions where they have a hard time executing and/or b) get confused by all the shifting themselves. Oth, if enough confusion about who to block shows up right before the snap, the play will fail. This isn't because there wasn't a scheme to execute the blocks, but because the players didn't change their assignments fast enough; i.e. they "missed assignments". I think this is one reason why we now allow OLs more leeway about whether to cut block or not: if in doubt, block the guy in front of you and hope for the best. But that doesn't always work either. </p><p></p><p>This isn't new, but it was exacerbated last year, imho, by the lack of continuity on our OL. Here I speak from experience: being on the same OL with the same people game after game helps with adjustments no end.</p></blockquote><p></p>
[QUOTE="takethepoints, post: 395463, member: 265"] I'm betting that its the quick-shift-before-the-snap style of playing D against us that VT came up with and so many have adopted. They do it to confuse the blocking by forcing our OLs and backs to change their assignments on the fly right before the snap. Sometimes this works, sometimes it doesn't. What I bet (I don't [I]know[/I], of course) is that, even if the wrong player is blocked, a play can work if most of the right ones are. This is largely because D players a) get put in positions where they have a hard time executing and/or b) get confused by all the shifting themselves. Oth, if enough confusion about who to block shows up right before the snap, the play will fail. This isn't because there wasn't a scheme to execute the blocks, but because the players didn't change their assignments fast enough; i.e. they "missed assignments". I think this is one reason why we now allow OLs more leeway about whether to cut block or not: if in doubt, block the guy in front of you and hope for the best. But that doesn't always work either. This isn't new, but it was exacerbated last year, imho, by the lack of continuity on our OL. Here I speak from experience: being on the same OL with the same people game after game helps with adjustments no end. [/QUOTE]
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