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Head Coach Wars: A New Role-Playing Game
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<blockquote data-quote="GTpdm" data-source="post: 896958" data-attributes="member: 1451"><p>Oops! I should have been clearer. I was approaching this with the idea of creating the Level-1 coach that you would like to see take the helm for Tech as it is now. I based the Level and Attribute restrictions on the premise that we are not going to be attractive to a higher-level coach with more Attribute points.</p><p></p><p>One of the reasons I went with 5 for Development is that I fear right now we have a reputation of stagnating the talent we have on hand. With the portal being what it is, having a bad reputation for Development will lose you the talent you might gain through your Recruiting attribute. The more I think about it, in fact, the more I’m inclined to go with a 2-6-4 rather than a 3-5-4 as my starting coach. I’d probably also put the first experience point (when he levels up) into Development, as well—I see it as a force multiplier for the other two Attributes.</p></blockquote><p></p>
[QUOTE="GTpdm, post: 896958, member: 1451"] Oops! I should have been clearer. I was approaching this with the idea of creating the Level-1 coach that you would like to see take the helm for Tech as it is now. I based the Level and Attribute restrictions on the premise that we are not going to be attractive to a higher-level coach with more Attribute points. One of the reasons I went with 5 for Development is that I fear right now we have a reputation of stagnating the talent we have on hand. With the portal being what it is, having a bad reputation for Development will lose you the talent you might gain through your Recruiting attribute. The more I think about it, in fact, the more I’m inclined to go with a 2-6-4 rather than a 3-5-4 as my starting coach. I’d probably also put the first experience point (when he levels up) into Development, as well—I see it as a force multiplier for the other two Attributes. [/QUOTE]
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