Home
Articles
Photos
Interviews
Forums
New posts
Search forums
Georgia Tech Recruiting
Dashboard
What's new
New posts
New profile posts
Latest activity
Chat
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Home
Forums
Georgia Tech Athletics
Georgia Tech Football
Head Coach Wars: A New Role-Playing Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="85Escape" data-source="post: 896924" data-attributes="member: 3560"><p>I was going to say that this whole game would be a lot more interesting if we where min-maxing our coach design over a bottle of bourbon!</p><p></p><p>I've got to say 3-4-5. </p><p></p><p>Recruiting - 3: This rating should get a bunch of hungry punchers with a few special players. We've seen what a great game day coach can do when he lands that special year. I think it takes a "3" to get those bumper years of 4* once a decade.</p><p></p><p>Development - 4: With the raw talent of the unappreciated 3* you get from a "3" Recruiting attribute, you'll be able to turn a few of them into NFL linemen despite their atypical size.</p><p></p><p>Gameday - 5: Since we know that our low level coach can't get good hirelings yet, we'll need someone who is seriously savvy with the clipboard. Besides, it's 'on brand' for us to out-smart'm! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In summary, be about average in recruiting and land a bumper-crop year from time to time. Develop some 3* talent into legit 4* ability to add to the handful of impact players. Then make the other coaches hate to coach against you because they <em>know</em> that you'll make the look stoopid.</p></blockquote><p></p>
[QUOTE="85Escape, post: 896924, member: 3560"] I was going to say that this whole game would be a lot more interesting if we where min-maxing our coach design over a bottle of bourbon! I've got to say 3-4-5. Recruiting - 3: This rating should get a bunch of hungry punchers with a few special players. We've seen what a great game day coach can do when he lands that special year. I think it takes a "3" to get those bumper years of 4* once a decade. Development - 4: With the raw talent of the unappreciated 3* you get from a "3" Recruiting attribute, you'll be able to turn a few of them into NFL linemen despite their atypical size. Gameday - 5: Since we know that our low level coach can't get good hirelings yet, we'll need someone who is seriously savvy with the clipboard. Besides, it's 'on brand' for us to out-smart'm! :) In summary, be about average in recruiting and land a bumper-crop year from time to time. Develop some 3* talent into legit 4* ability to add to the handful of impact players. Then make the other coaches hate to coach against you because they [I]know[/I] that you'll make the look stoopid. [/QUOTE]
Insert quotes…
Verification
What is the last name of the current Head Football Coach?
Post reply
Home
Forums
Georgia Tech Athletics
Georgia Tech Football
Head Coach Wars: A New Role-Playing Game
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top