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<blockquote data-quote="jgtengineer" data-source="post: 670322" data-attributes="member: 3094"><p>Scheme references what you are doing not the plays themselves. A power run scheme is a set of plays and formations designed around getting a powerful back through the line and into the second level. It will augment itself with play action passing for shot plays and a medium passing game to pick up 3rd and manageable. We ran power plays. We did not scheme for power, we were running these plays in isolation. And if you thought you say teh fridge's offense in any of this i'd like those gold colored glasses.</p><p></p><p>Air Raid Schemes (not plays) Are based on using flood and mesh passing concepts to throw to the zone for short medium gains. The Constraint play in an air raid offense is the draw if the opponent starts dropping 8 and playing off with their line. You can do a lot of damage with draw plays in an air raid. The point of this offense however is to throw and throw often and use different pass concepts to set up shot plays.</p><p></p><p>A west coast offense means scheming short passing game to keep the chains moving and takign shots on second and short. Your run game is usually based on outside zone or stretch plays as you want your line to always be zoning and looking pass. When calling plays you typically favor short to medium route combos consisting of Out routs, bench routes, and slants. The backside flat and hitch routes are often used for safety valves and comebacks/curls on 3rd and long. Your run game is designed to stretch and find a crease and is typically the first down call in plus territory to preserve field goal range.</p><p></p><p>Option schemes come in several flavors and it really dictates how and what you are doing.</p><p></p><p>Zone Read- Zone read based schemes really are based around that play concept. Backside reads and QB keeps, to evolve play action passes and RPO. The line is zone blocking so the read key changes becoming the last man left unblocked instead of say the backside end. This is the simplest Option scheme and is mainly about having an athletic QB that opens up the run with other players. </p><p></p><p>Power Option - A power option scheme is similiar to a power run scheme, it is about condensing the field getting hat on hat and generating run lanes for one of usually ball carriers on any given play. The idea is to option B-gap to B-gap with doubles (midlines and dive options, or inverted veer from the gun.) Keep the chains moving 4 at a time. Your midline plays set up traps and counters to your runninback. Passing is usually playaction and medium play action using a lot of comeback routes. For an example of this offense. look at the Navy offense with Abey or our gameplan against VT with Matt Jordan or pretty much any non tevin year. Lots of close sets, zone dive, midline and trap/trap option. The old school I form option of the Osborne days was this scheme.</p><p></p><p>Spread Option - Spread option schemes are about spreading the field (obvious thing is obvious) But more specifically its about getting the ball to the perimeter for big gains. Urban Meyer's spread system was basically a double option system with the QB filling the typical power runner role and the flanker a-back attackign and pressing the perimeter. The base play of this offense is usually a triple option of some kind and everything is built around that threat. CPJ favored this scheme as well but the only time we really ran it was 2011-2012 with Tevin and Orwin smith. He paired his with an Run and Shoot passing game (get the qb on the move, option routes to the recievers) but this scheme is often spread with air raid or a deep passing game. The idea here is the threat of option every play keeps a defense honest. Blocking wise is usually consisting of angles and cut blocking. This is the most "open" scheme which is why you see the concepts implemented in so many offenses. </p><p></p><p>Offenses are often one or more schemes meshed together and you can further break this down into Pass game concepts and run game concepts (which is why we are starting to see the pass game cooardinator / run game cooardinator roles become more prevalant). But the overall scheme of your offense is about what you are trying to do and how all the other plays of your offense compliment that goal. This is what we seemed to lack last year.</p></blockquote><p></p>
[QUOTE="jgtengineer, post: 670322, member: 3094"] Scheme references what you are doing not the plays themselves. A power run scheme is a set of plays and formations designed around getting a powerful back through the line and into the second level. It will augment itself with play action passing for shot plays and a medium passing game to pick up 3rd and manageable. We ran power plays. We did not scheme for power, we were running these plays in isolation. And if you thought you say teh fridge's offense in any of this i'd like those gold colored glasses. Air Raid Schemes (not plays) Are based on using flood and mesh passing concepts to throw to the zone for short medium gains. The Constraint play in an air raid offense is the draw if the opponent starts dropping 8 and playing off with their line. You can do a lot of damage with draw plays in an air raid. The point of this offense however is to throw and throw often and use different pass concepts to set up shot plays. A west coast offense means scheming short passing game to keep the chains moving and takign shots on second and short. Your run game is usually based on outside zone or stretch plays as you want your line to always be zoning and looking pass. When calling plays you typically favor short to medium route combos consisting of Out routs, bench routes, and slants. The backside flat and hitch routes are often used for safety valves and comebacks/curls on 3rd and long. Your run game is designed to stretch and find a crease and is typically the first down call in plus territory to preserve field goal range. Option schemes come in several flavors and it really dictates how and what you are doing. Zone Read- Zone read based schemes really are based around that play concept. Backside reads and QB keeps, to evolve play action passes and RPO. The line is zone blocking so the read key changes becoming the last man left unblocked instead of say the backside end. This is the simplest Option scheme and is mainly about having an athletic QB that opens up the run with other players. Power Option - A power option scheme is similiar to a power run scheme, it is about condensing the field getting hat on hat and generating run lanes for one of usually ball carriers on any given play. The idea is to option B-gap to B-gap with doubles (midlines and dive options, or inverted veer from the gun.) Keep the chains moving 4 at a time. Your midline plays set up traps and counters to your runninback. Passing is usually playaction and medium play action using a lot of comeback routes. For an example of this offense. look at the Navy offense with Abey or our gameplan against VT with Matt Jordan or pretty much any non tevin year. Lots of close sets, zone dive, midline and trap/trap option. The old school I form option of the Osborne days was this scheme. Spread Option - Spread option schemes are about spreading the field (obvious thing is obvious) But more specifically its about getting the ball to the perimeter for big gains. Urban Meyer's spread system was basically a double option system with the QB filling the typical power runner role and the flanker a-back attackign and pressing the perimeter. The base play of this offense is usually a triple option of some kind and everything is built around that threat. CPJ favored this scheme as well but the only time we really ran it was 2011-2012 with Tevin and Orwin smith. He paired his with an Run and Shoot passing game (get the qb on the move, option routes to the recievers) but this scheme is often spread with air raid or a deep passing game. The idea here is the threat of option every play keeps a defense honest. Blocking wise is usually consisting of angles and cut blocking. This is the most "open" scheme which is why you see the concepts implemented in so many offenses. Offenses are often one or more schemes meshed together and you can further break this down into Pass game concepts and run game concepts (which is why we are starting to see the pass game cooardinator / run game cooardinator roles become more prevalant). But the overall scheme of your offense is about what you are trying to do and how all the other plays of your offense compliment that goal. This is what we seemed to lack last year. [/QUOTE]
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