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5 Games in: Observations
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<blockquote data-quote="AE 87" data-source="post: 643385" data-attributes="member: 195"><p>I appreciate your post and perspective, but I disagree somewhat with your comments about our D. I mean, I agree with your point about having to play D against 100 hurry-up plays, but I'm not sure that tells the whole story about our D. Here are our first half drives on D:</p><p style="margin-left: 20px">Drive 1: 8 plays stopped by a great play-design and execution interception by Owens</p> <p style="margin-left: 20px">Drive 2: 15 plays ending in FG</p> <p style="margin-left: 20px">Drive 3: 11 plays ending in Punt</p> <p style="margin-left: 20px">Drive 4: 11 plays ending in TD</p> <p style="margin-left: 20px">Drive 5: 3 plays ending in punt</p> <p style="margin-left: 20px">Drive 6: 5 plays ending in TD</p><p></p><p>It seems to me that when our D gives up drives of 8, 15, and 11 plays to start the game, it is sharing in the problem. For the non-math-techies, that's an average of just over 11 plays/drive to start the game. </p><p></p><p>To put this in context, so far this season, in all FBS games vs Pwr5 opponents, the average has been 5.1 plays/drive. While our offense has not helped our D by not being able to sustain drives, in the two intervening drives at the start of our last game, 4 plays and 7 plays, we averaged 5.5 plays/drive which is better than average.</p><p></p><p>As an aside, it may be (I haven't checked) that our offense did not spend as much actual time in our average of 5.5 plays/drive, thereby not giving our D a better than average break, but that would not be on our players.</p><p></p><p>Anyway, imo, when we look at the two TD's out of unc's last 3 drives, the fault lies as much with the D failing to get off the field faster as it does with our problems on O.</p></blockquote><p></p>
[QUOTE="AE 87, post: 643385, member: 195"] I appreciate your post and perspective, but I disagree somewhat with your comments about our D. I mean, I agree with your point about having to play D against 100 hurry-up plays, but I'm not sure that tells the whole story about our D. Here are our first half drives on D: [INDENT]Drive 1: 8 plays stopped by a great play-design and execution interception by Owens Drive 2: 15 plays ending in FG Drive 3: 11 plays ending in Punt Drive 4: 11 plays ending in TD Drive 5: 3 plays ending in punt Drive 6: 5 plays ending in TD[/INDENT] It seems to me that when our D gives up drives of 8, 15, and 11 plays to start the game, it is sharing in the problem. For the non-math-techies, that's an average of just over 11 plays/drive to start the game. To put this in context, so far this season, in all FBS games vs Pwr5 opponents, the average has been 5.1 plays/drive. While our offense has not helped our D by not being able to sustain drives, in the two intervening drives at the start of our last game, 4 plays and 7 plays, we averaged 5.5 plays/drive which is better than average. As an aside, it may be (I haven't checked) that our offense did not spend as much actual time in our average of 5.5 plays/drive, thereby not giving our D a better than average break, but that would not be on our players. Anyway, imo, when we look at the two TD's out of unc's last 3 drives, the fault lies as much with the D failing to get off the field faster as it does with our problems on O. [/QUOTE]
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