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End of Half Clock Management
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<blockquote data-quote="lv20gt" data-source="post: 747127" data-attributes="member: 2299"><p>Plenty of time sure, but it's still potential time pressure that is unneeded. I'd rather have that situation with 50 seconds than 20. </p><p></p><p></p><p></p><p>Except it isn't. If you don't think your opponent will push to score in that situation then the advantage of killing the clock is less advantageous. Arguing that they could have done it but chose not to being irrelevant is silly. Every down you call a play knowing they could play this but you don't think they will so you think the play call you called is good. That exact dynamic is intrinsic to the game. </p><p></p><p></p><p></p><p>3 quality shots is better than 4 rushed shots, especially if those 4 rushed shots become 2 because you have a bad snap on 2nd down because of rushing, leading to a turnover. Our redzone offense has been horrible. </p><p></p><p></p><p></p><p></p><p>A bad call? No. I'd disagree with it, and even in this exact situation I think calling a TO was the better play, but I'd understand the logic behind saving the TO in case you absolutely need it. My problem is you have people who act like there is absolutely no logic to spiking the ball, which there obviously is even if you don't think the benefits are worth it. They then use that to say absurd things like "our coaching staff can't understand simple concepts" while refusing to make the slightest attempt at critically thinking about why it might have been an okay play. I'm not exaggerating when I say someone called this the second worst decision for us since Ball throwing it away on 4th down. And this happened routinely last year especially.</p></blockquote><p></p>
[QUOTE="lv20gt, post: 747127, member: 2299"] Plenty of time sure, but it's still potential time pressure that is unneeded. I'd rather have that situation with 50 seconds than 20. Except it isn't. If you don't think your opponent will push to score in that situation then the advantage of killing the clock is less advantageous. Arguing that they could have done it but chose not to being irrelevant is silly. Every down you call a play knowing they could play this but you don't think they will so you think the play call you called is good. That exact dynamic is intrinsic to the game. 3 quality shots is better than 4 rushed shots, especially if those 4 rushed shots become 2 because you have a bad snap on 2nd down because of rushing, leading to a turnover. Our redzone offense has been horrible. A bad call? No. I'd disagree with it, and even in this exact situation I think calling a TO was the better play, but I'd understand the logic behind saving the TO in case you absolutely need it. My problem is you have people who act like there is absolutely no logic to spiking the ball, which there obviously is even if you don't think the benefits are worth it. They then use that to say absurd things like "our coaching staff can't understand simple concepts" while refusing to make the slightest attempt at critically thinking about why it might have been an okay play. I'm not exaggerating when I say someone called this the second worst decision for us since Ball throwing it away on 4th down. And this happened routinely last year especially. [/QUOTE]
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